Just about anyone can AoE, but mages and warlocks are still great for this. Multi-mob pulls - Especially as a druid or warrior tank, you get a LOT of experience multi-mob tanking here. I think that with my warrior, BRD was invaluable to my tanking experience.
You're using just about every cooldown you can with almost every large pull, especially when you don't have a lot of cc, which tends to be the case more often than not Murphy's Law and all that. It is a very difficult instance to heal at any level, but may get exceedingly difficult without being at least level Just remember to get your group to understand that you will need mana often, as some pulls can be incredibly stressful.
We didn't get to do the bar, or the Seven, but had hit every boss before that so, we still had Phalanx and every boss after that - though we did get Fineous and Incendious. Even then, though, there are many different routes one could take through BRD. Remember that you, as a tank, should pull. BRD really is a huge pve "l2p" tutorial for just about every class out there, from cc to tanking to dpsing to just general group coordination.
It's something to definitely consider, as some of the items may last into Outland most, maybe not, but some of the stuff may be a little more difficult to replace, such as the druid idol. Comment by Discolando Does anyone know what opens or closes the giant door at the end of the Dark Iron Highway that leads to Incendius? There are times when I will kill Bael'Gar and then run down the Highway to kill Incendius, but the giant door is not open.
There are other times when it is open Anyone know? By the way, I'm not referring to the gate that requires the Shadowforge Key I'm referring to the giant 5 story door that blocks the way to Incendius at the opposite end of the DI Highway from Bael'Gar. Comment by Samad How do you do the torch room. I had a really good grp we cleared everything with no wipes but there were a few deaths here and there.
We didnt have much trouble up until the torch it was the first time most of had gotten that far but we wiped twice there and our healer broke all his stuff. So back to my question how do you do the torch room?
Loot their torches and activate both braziers to open the door. Braziers are near them. Comment by Urden this dungeon was so tough pre BC. I completed is only once, that was at level 60 with 4 other 60's.
It has been upgraded. There is a band that plays every night at 8pm server time there is a drumset set up and everything! Both of whom are wielding the Season 4 2h Mace.
Griz Gutshank also sells the PvP Gems regularly purchased with honor for arena points. I'm still waiting for the band to come on, about 15 minutes to go, I will update once I hear them play, should be excellent! Comment by can some one tell me how to close the door that leads to the grim guzzler? Comment by sephiroth1 unless u have very good Comment by Wezagred Yeh, I was just in there on my alliance tank I really don't mean to sound abraisive but I simply couldn't get this point across last night in three seperate pug groups.
Stealthers out there, please please please for the love of Thrall listen to your tank. They're not trying to make your lives difficult most of the time , they're just trying to save the group. Dwarf central. Most groups panic. If you're fortunate enough to have one of the few with you who has already attempted and succeeded at reaching the King, then kudos to you, chances are you don't need what I'm about to say.
If you happen to be someone who has never attempted this before, before you run off and Jenkins the entire place allow me to shed some light. The groups respawn here continuously until you light the torches 2. There are several large patrolling groups that could mean an insta-wipe if you're not careful, mark their position and track their movement to avoid them at all points! Due to the respawn you must keep moving, this means little to know drink time, ready up your potions and just try and move through the room as quickly as possible.
If you have a rogue or a druid in your party, toss lead to them and have them stealth and mark the torch bearers, this makes life so much easier as you progress through the room as you'll have a much better idea of where you're going. With that said you should be well prepared to at least attempt this area. Soulstones will not buy you a second chance due to the fact that the mobs will respawn before your healer can soulstone and rez anyone.
Use druids battle res if in the occassion that your healer goes down. After everything has been marked torch bearers as well as large patrolling armies find your best path and stick to it. If you miss your mark the torch bearer will respawn, at which point you'll simply have to move backwards and grab him again. Each torch is guarded by an elite fire elemental that shouldn't do much more than get in the way.
Whoever does loot the bearer should shout out when they have the torch and upon reaching the pedestal they need to make lighting the torch a priority, everyone else tackle the mobs, that one person hit the torch. Comment by BRD is so much fun, and so much profit, and just so much good memories I can still remember a conversation between me and my friend: "Hey, you know how the BRD is different from the Scarlet?
Comment by Ok I took the food off the table and every one in the Grim Guzzler turned red to me and started attacking me is this perminet or will it reset whent the inctance resets?
Comment by Can someone please tell me how to get to the bar in BFD? I've never done this instance before and neither have any of my friends, so I don't know how to get there. I am a prot pally as well but I was given the task of keeping them alive as the 70 pally had a tendency to bite off more than he could chew, so to speak. Personally, it was hell. We wiped many times.
Perhaps my bad first experience has ruined it for me but in my opinion, I'd rather just skip it. Even so, it is a must at least once for everyone. And when you see all those arena spectators and such, make sure you smack a few. Warning: Gratuitous 'smacking' of arena spectators may cause a wipe.
Comment by BRD is a hard instance mabye Comment by for a rogue, whats the minimum lockpicking skill to lockpick the shadowforge door? Comment by Hi all i'm a 71 warrior with the dark moon cards crusade and wrath and i want to know if you have disenchant and run this instance after selling and killing every thing in here what amount of gold did you make money from killing mobs drops disenchants?
Comment by U guys think i can do this as a lvl 51 feral druid? Comment by exowizard can any1 link the rough location of where about it blackrock mountin plz?
Comment by Wanna know what would be cool? A Heroic version of this. But then again it will take TOO long. Remember to talk to him twice. Also, look up and start as many of the pre-instance quest chains as you can.
There is a LOT to do in the instance. See the individual quest descriptions for information on how to complete them. Take the first tunnel to the right of the entrance going in and clear the first loop. Alternately, you can go down the center if you don't want to have to clear all the mobs on the loop.
Kill High Interrogator Gerstahn at the back of the loop to get the cell door key. Finish any quests involving the cells that you have. Next, when you have finished the first loop, proceed to the next loop, starting at the Second tunnel you get to on the right hand wall as you come out of the first loop You're basically doing a big "Figure 8" to clear both loops - Be sure to kill Houndmaster Grebmar at the lower gear area, and Lord Roccor the patrolling elemental.
When you have finished the second loop, enter the big empty-looking arena on your right to proceed to: 2 Ring of Law If you want to go directly here, skipping the houndmaster and Interrogator, proceed to the third tunnel to your left from the entrance at the first big room. Get the entire group inside the room before starting the event.
To start the event, one character must walk to the center of the arena. The group should reposition themselves to keep the agro off the casters and healers as each wave comes in. After two waves of non-elite mobs, a random boss will spawn. Once that boss is defeated, the gate will open to Clear the mobs in here, and double back up the ramp next to the tunnel you enter from.
It leads back to the viewing area above the arena. Lots of non elites here with a few elites mixed in. Kill em all and exit at the other side, to get to First, turn right and kill Pyromancer Loregrain to clear the statue area.
Then head the other direction to the bank. Clear the dwarves from the rooms above, then proceed downstairs to the bank. Kill Warder Stilgliss and Open the Dark Keeper Portrait to the left of the door leading into the vault and look at the plaque to spawn the Dark Keeper. Assuming that you have enough keys by now, open all of the relic vaults to spawn Watchman Doomgrip and activate the guardians.
Open the secret treasure. When you defeat the Dark Keeper and get the Dark Coffer key, come back here to loot the coffer. Those who need to can now double back to the statue where you killed Pyromancer Loregrain and use the hammer on the statue to get the Shadowforge Key.
This is a good time to kill Dark Keepers Zimrel or Pelver in the arena spectator area, or the tunnel leading to Pyromancer Loregrain's area, respectively. Once you're done with these objectives, proceed past Darkvire to This is basically a straight shot.
Kill Lord Incendius and proceed down the tunnel to the end for Bael'Gar. By now you should have the Shadowforge Key, so take the tunnel back towards the entrance, opening the gates with the Shadowforge key to return to If you had the Shadowforge key to start with, you can skip straight to here, if you want to skip the Dark Coffer or go back for it later. Go to the big gear on the lower level, and use the Shadowforge Key on the device blocking the gear from turning.
Then head north and clear all the gnomes and golems from the next room, then kill Golem Lord Arglemach. Finally, proceed across the bridge over the lava, guarded by fire elementals to Sell stuff at the bartender, kill Dark Keeper Vorfalk if he's the one who spawned. Easiest way to get out is to buy 6 ale mugs from the barkeep and talk to Rocknot, giving him the ale mugs 2 at a time.
He'll go mess with the kegs and accidentally break down the exit door. If you plan on coming through a lot, you can do the Love Potion quest for the succubus waitress and, next time you come back and every time thereafter, you can just talk to her and get her to open the door. Alternately, a rogue can pick the barkeeps pocket to get the door key.
Once you get through the door, it's on to Keep the little fire elementals away from him and he's a fairly easy boss. Pyromancer Loregrain. Angerforge's Battle Axe. Lord General's Sword. Hand of Justice. The Emperor's New Cape. Guiding Stave of Wisdom. Formula: Smoking Heart of the Mountain. Plans: Dark Iron Pulverizer. Formula: Enchant Weapon - Fiery Weapon. Plans: Dark Iron Plate.
Ribbly Screwspigot. Savage Gladiator Helm. Savage Gladiator Chain. Savage Gladiator Leggings. Savage Gladiator Greaves. Savage Gladiator Grips. Jalinda Sprig. The Good Stuff. Ragnar Thunderbrew. Kharan Mighthammer. King Magni Bronzebeard. The Fate of the Kingdom. Marhsal Windsor. Marshal Maxwell. Lost Thunderbrew Recipe. Shadowmage Vivian Lagrave. The Rise of the Machines. Lotwil Veriatus. Disharmony of Fire. The Last Element. Commander Gor'shak.
Galamav the Marksman. The Royal Rescue. Subsequently, you will need to make a trip to the forge past the chamber whenever you have dark iron to smelt. Engineers can also pick up the repair bot schematic near Golem Lord Argelmach, something you would definitely want to have once you start making regular trips into Molten Core and the other high-level instances. The maximum number of people on a raid team that can go into the instance is A mage is very important in BRD if you need to go into the Emperor's throne room.
Instant arcane explosion knocks whole mobs down in the Lyceum in seconds. Warlocks are useful for banishing fire elementals, if you need to go past the Manufactory into the bar or if you are going for Attunement to the Core. Other than that, it's the same as all other dungeons, ie. As a rule, you will need a tank someone who can take lots of damage , a healer, and damage dealers.
This may sound too simple to mention but you'll be surprised how many people still attempt to go into dungeons without a healer or a tank. This walkthrough is organized into three parts, keeping in mind the level of quests and the area you need to cover and have access to during each trip. Maps of the instance can be rather confusing because areas overlap each other so rather than present you with a confusing map, I will just describe how to get around and supplement the description with minimaps and pictures where applicable.
From the instance entrance, you will see an archway leading into a large circular area patrolled by Dark Iron dwarves and their hounds. There are three sets of hallways out of this foyer. The rightmost hallway curves and connects up to the second one in a semi-circle. The third and fourth hallways also curve into each other and lead to the Ring of Law and several other jail cells which you don't have to worry about unless you are doing Jailbreak!.
The fifth hallway leads to the Shadowforge Lock, which we can forget for now, since we don't have the Shadowforge Key yet. Proceed to the second hallway from the right and start clearing the pockets of mobs standing around outside the cells. If you have a rogue in the party, you can make your way to the cells you want immediately and have the rogue pick the lock on the doors. Otherwise, you will have to kill High Interrogator Gerstahn to get the key.
Gerstahn is in a room further down the hall, at the point where it connects up to the first hallway. I would suggest killing Gerstahn while you're in the area anyway, because you will need to make a couple more visits to Windsor in the future and the key will certainly come in handy then. Windsor will give you the follow-up quest Abandoned Hope, which requires you to take a message back to Marshal Maxwell in Burning Steppes.
Make sure you complete this quest before coming back to BRD because it triggers a note drop from a random BRD mob that starts the quest A Crumpled Note, still part of the Onyxia key quest chain. If you have a rogue in the party, you can make your way to his cell immediately and have the rogue pick the lock on the cell door. Before talking to Commander Gor'Shak, clear the mobs around his cell. Talking to him activates a rescue quest, and a huge mob will all swarm into his cell, trying to kill him.
You MUST keep him alive to complete the quest so watch his health and draw aggro from any mob attacking him, whether or not you are a tank. It is imperative that you keep the aggro from Gor'Shak because he does not have a lot of health points. Some of the more interesting things to do: the Ring of Law , a random boss in an arena, the Dark Coffer , which spawns the holder of a key to a chest in a random location, and the Grim Guzzler, a mid-instance bar that features a couple vendors and several boss encounters.
Blackrock Depths Boss map: the average time to complete the entire instance is 4—6 hours due to its complexity: a large amount of mobs and bosses, several scripts, and many quests. For more Vanilla WoW content, you can check out our other sections.
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